@article{oai:tokoha-u.repo.nii.ac.jp:00001504, author = {ハーディケン, ピーター and Hourdequin, Peter and 阪東, 哲也 and BANDO, Tetsuya and 谷, 誠司 and TANI, Seiji and ポンワルット, チラユ and PONGVARUT, Jirayu}, issue = {38}, journal = {常葉大学教育学部紀要, TOKOHA UNIVERSITY FACULTY OF EDUCATION RESEARCH REVIEW}, month = {Dec}, note = {This preliminary research report introduces a university self-access centerbased project focused on the development of a multidisciplinary community of practice around table-top gaming. After situating our study in the context of sociocultural research traditions, we introduce the pedagogical model we have used for engaging learners in game-based learning at the university’s language learning self-access center. We then discuss our activities during the first term of this year before introducing the results of a survey of students who participated in Tokoha Game Lab during that time. Results show that in addition to responding to the needs of English learners, Tokoha Game Lab has also begun to function as a community of practice that provides students with unique opportunities for critical thinking, discussion, and interdisciplinary learning. As a future task, we would like to clarify what kinds of steps are necessary to make Tokoha Game Lab an even more engaging learning space for a wide variety of students.}, pages = {433--445}, title = {オープンスペースを活用したゲーム学習活動における大学生参加者の実践コミュニティ形成過程に関する予備調査}, year = {2017}, yomi = {ハーディケン, ピーター and バンドウ, テツヤ and タニ, セイジ and ポンワルット, チラユ} }